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www.tolkien.rs • Pogledaj temu - Heroes of Might and Magic V

Heroes of Might and Magic V

Heroes Of Might & Magic, Warlords, Age of Wonders, Disciples i ostale

Moderator: seedlingstars

 

Postod ATILA u Pon Jul 04, 2005 11:48 am

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 Re: Heroes of Might and Magic V

Postod Shade u Pon Jul 04, 2005 2:00 pm

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Postod m.ACA.k u Pon Jul 11, 2005 8:43 am

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Postod ATILA u Pon Jul 11, 2005 11:28 am

sta vise
to je odlicno
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Postod m.ACA.k u Uto Jul 12, 2005 12:13 pm

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 Re: Heroes of Might and Magic V

Postod adela u Sre Avg 17, 2005 10:31 am

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 Re: Heroes of Might and Magic V

Postod adela u Sre Avg 17, 2005 10:34 am

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 Re: Heroes of Might and Magic V

Postod cepi u Sre Avg 17, 2005 11:49 am

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Postod seedlingstars u Sre Avg 17, 2005 12:05 pm

neke od zvaničnih "features"

- Game will include over 100 creatures, over 200 skills and over 40 spells

heheehehehe
ovo će da bude dobro - 200 skilova!?

- Various Multiplayer formats including LAN, the internet, Hotseat and a new Ghost Mode which will allow you to spy on enemies during their turns as well as other enhancements

juhuuu, hotseat i multiplejer se vraća :) :) :) :)

- A map editor AND a random map generator will be included (Campaign editor is still being considered)

juhuuu, random mape!! :)

- Hero skill levels will revert back to the Heroes 3 style with Basic, Advanced, and Expert.

:( bolji je sistem bio u IV.

- Town screen and Adventure map fully zoomable

ovo će da mi se dopadne 100%

- The first Beta-tests should begin near the end of the Summer 2005.

kad će već ovo leto da se završi :)
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Postod Kerensky u Čet Avg 18, 2005 10:48 am

Bolestan u glavu. Dokazano.
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Postod seedlingstars u Čet Avg 18, 2005 11:36 am

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Postod Kerensky u Čet Avg 18, 2005 12:43 pm

Ne mogu. Zabranjeno je to na ovom sajtu. Doneću vam disk u subotu pa razdelite.
Bolestan u glavu. Dokazano.
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Postod seedlingstars u Čet Avg 18, 2005 1:13 pm

eh, bre, što si taki. moram da čuvam sinka, ne mogu da dolazim na birfest. pošalji mi link na PM, ako to može.
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 Re: Heroes of Might and Magic V

Postod Shade u Čet Avg 18, 2005 8:14 pm

To nije beta nego alpha leak.

Evo malo opisa dok cekate CD:

"Adventure map:
At first look it is strange. Looks a little bit empty, not too colorful like heroes 3&4, somebody may like it that way depends on personal taste. The 3D objects on the map don’t look too detailed, not like in the previous heroes – they look fat and some are even ugly like the tower that gives you +1 defense. The trees look pretty similar and this make the wood look made only from one tree-type. The therein, the grass looks too homogeneous and it makes the map to look empty. The creatures look too small on the map. The interface is not completed, but anyway it is awful – totally unfits the game. The zooming options, sounds and some tool tips aren’t currently present.

Town screen:
The town looks ok. Here too the interface is the weak point – ugly, uncompleted, unfit. I didn’t figure out how to upgrade my units.

Battles:
The battlefield is divided on squares not hexagons like in the previous heroes. When you are with small army the battlefield is very small you can cross it on one turn with flying units and on two by ground units – looks like Heroes 1. Some units like the griffin are very fat – they take 4 squares and on the scale of the battlefield they look even worse. When you are with big army the battlefield is four times bigger and the battle is totally different. The flying units need 2 turns to cross the battlefield the ground units are useless in offence – absolutely like Heroes 2. Overal the units are very durable (with four stacks of units I needed two turns to kill 50 peasants), with weak attack and this will make very long battles and slow game-play. The battles are using absolutely new system of initiative. It is shown by a bar that shows the order of acting of the units from left to right. I found it pretty good and useful, but I am not very sure how it exactly works. I didn’t find the wait button, but I am sure it is connected with the new initiative system. The hero can only cast spells/use abilities when it is their turn on the acting scale. The special abilities of the hero are contain in his spell book and they take 0 mana. The spell book is poorly designed it contains only three spells per page. The interface is not completed, there isn’t any statistical information and you can’t change the direction from what the unit will strike. And in the initiative bar there must be an indication of when will be the next action of the currently acting unit depending on the action that it will perform. The battlefield must be changed somehow, maybe using rectangles instead of squares, so the fat units took only two places, and overall reshaping it. The units are very detailed and beautiful. There must be added an option that removes the auto-camera movement when some unit acts. And the default look over the battlefield is too over top.

Magic system:
There are some new spells. No other comment at this time.

Hero leveling system.
There are new secondary skills that look fine edition, but there are some useless old one. No other comments at this time. Hero screen is unfinished.

Overall the interface now is the biggest problem - it’s unfinished, ugly and unfit for the game. The units, heroes and towns need new icons. The new initiative system looks promising. And some objects on the adventure map need rework.The game is very heavy it needs currently maybe 2GB RAM to run smoothly. I was dropped from it because of lack of virtual memory. I have 512MB RAM and the virtual memory is set on max 1400MB.
Hope for the best."
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Postod margor u Uto Avg 23, 2005 2:05 pm

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